| Name: _____________________ | Class: Physics 214 |
| SSN/ID: _____________________ | Section & Group: ____________ |
Objective
These experiments are aimed at: a) the determination of the density
of an irregularly shaped object from the volume of fluid displaced
when it is immersed in a fluid and it's mass when measured on a
balance and b) the demonstration of the principles governing fluid
behaviour.
Equipment
See the Java and Shockwave applets below.
Definition
The Shockwave applet below shows a simple experiment that tests how
well various objects float in water (and other liquids). The basic
idea is to grab an object, drag it to the scale, and note its mass.
Then, you'll drag this same object to the graduated cylinder to
figure out its volume. You'll use its mass and its
volume to figure out its Density (recall that the
density of a substance is its mass divided by its
volume; or, in symbolic terms, D = m/V).
Finally, based on the density of the object, and the density of the fluid, you'll make a guess or hypothesis as to whether or not that object will float in the liquid. You'll then repeat this for various objects and various fluid densities.
In the other part, the Java applet shows a simple experiment concerning the buoyancy in a liquid: A solid body hanging from a spring balance is dipped into a liquid by dragging the mouse. In this case, the measured force, which is equal to the difference between the weight and the buoyant force, is reduced. This is symbolized as: Fmeasured = Fgravity - Fbuoyant, where the weight is simply the force due to gravity (w = Fgravity = mg). Finally, the Law of Archimedes tells us that the buoyant force is equal to the weight of the replaced liquid. This is symbolized by: Fbuoyant = wreplaced_water.
Procedure
Part A: Density
URL: http://ippex.pppl.gov/interactive/matter/denslab.html
The Shockwave Applet:
| Object (e.g., blue square) | Mass [gm] |
Volume [ml] |
Density [gm/cc] |
Liquid Density: 1 gm/cc | Liquid Density: 2 gm/cc | Type/Kind | ||
| FloatHypothesis | FloatActual | FloatHypothesis | FloatActual | |||||
| 1.   | ||||||||
| 2.   | ||||||||
| 3.   | ||||||||
| 4.   | ||||||||
| 5.   | ||||||||
Part B: The Buoyant Force
URL: http://home.a-city.de/walter.fendt/phe/buoyforce.htm
The Java Applet:
You can change (within certain limits) the preselected values of base area, height and densities by using the appropriate text fields. After you have pressed the "Enter" key, the program will indicate the new values of depth, replaced volume, buoyant force, weight and measured force. A gravitational acceleration of g = 9.81 m/s2 was presupposed.
If you see the words "Maximum exceeded!" (red letters), you have to choose an adequate measuring range.
| Law of Archimedes: The buoyant force is equal to the weight of the replaced liquid or gas. |
| Run | Base Area [cm2] |
Height [cm] |
Volumebody [cm3] |
Dbody [gm/cc] |
weightbody [N] |
Buoyant Force, FB [N] |
weightwater [N] |
Float? |
| 1.   | ||||||||
| 2.   | ||||||||
| 3.   |
Questions
Notes